Book Review: The Mystery of Locked Rooms

The Mystery of Locked Rooms
by Lindsay Currie

My rating:2.5 / 5
Genre: Middle grade adventure

When her family is faced with foreclosure and moving to another state, Sarah and her friends West and Hannah decide to try to find the fabled treasure in a nearby abandoned funhouse built in the 1950s. They’ve solved lots of escape rooms together, so they know they have the best chance of making it past the riddles and puzzles to find the prize at the end.

I’ll get to the part of this review about the escape room side of this book in a bit, but I’ll start with talking about the plot and characterization. The plot was fairly basic—MC desperately needs money to save herself/her family, fabled treasure is available, she enlists her friends to help her get it. The ER elements aside, it plays out about like you’d expect. There’s even one character with a far-above-average memory, which I guess I don’t know how rare it is, but I have a feeling the statistics are something vastly lower than 1 in 4 people with that kind of memory, which is what a lot of MG books make it seem like. Throughout their experience in the funhouse, these kids are pushed to their limits and end up opening up to each other in ways that they haven’t in the past, and their conversations sound a lot more insightful and self-aware than kids would really be at this age (pre-teens, I think? I don’t remember if their ages are stated). Add to that the way the funhouse is just somehow magically set up to test each of their unique strengths and weaknesses, and I feel like it definitely could have been done better.

If this book had not been billed to be about escape rooms, I would have rated it higher. I’ll just say up front that if you’re thinking about reading this book because you enjoy escape rooms, maybe give it a pass. However, it is for younger readers, and most of them will have never played any escape rooms, or at least not enough to see the problems with that aspect of this book, so I doubt that would be much of an issue for them. I’ve only played about 30+ escape rooms, which is a low number amongst enthusiasts, but I have a difficult time believing that these 3 kids have played as many as they have at their age (and income level for one of them at least—escape rooms are expensive, and though it’s mentioned that she got a subscription or something to a particular business for a birthday present, that one business couldn’t include enough different rooms to account for the seemingly high number of rooms the book makes it seem like these kids have done). At the beginning of the book, they’re all excited because they beat a game with a very low escape rate, and then later it’s mentioned that it was their 3rd time attempting the room. In my experience, playing an ER multiple times is very uncommon. Plus, it’s mentioned later in the book that many ERs have multiple exits to the next room…also not something I’ve really seen or heard of much, if ever. Then the details within the funhouse, the way the escape room elements play out, just…don’t really make a lot of sense to me. The kids get excited over things they figure out that don’t actually mean anything or advance them, and riddles they find are somehow perfectly tailored to what they’ve done or the order in which they’ve done things, even though the puzzles are way too non-linear for that to be possible. In the end, this felt like every book or movie I’ve ever read/seen about a not-quite-mainstream fad (like when TV shows try to include MMORPGs) that is clearly written by people who do not have enough experience about the subject matter. I really can’t say if that’s the case with Currie or not, but it definitely fell short for me.

I was so excited to read this book. I figured that ERs have now been around long enough for them to be more correctly used, and this book certainly sounded like it would be a good one for that. It really wasn’t, at least to me. Between that and the drama in the plot, it just wasn’t as exciting as it seemed like it was meant to be. I didn’t hate it by any means, and it was a quick read. And as I said above, I am certain that pre-teens wouldn’t have any issue with the lack of escape room realness. That leaves the story and characters, which I still think were a bit weak, but it’s also entirely possible that they’ll resonate more with those of the age group this is meant for.

Thank you to Netgalley and SOURCEBOOKS Kids for providing me a copy of this book to review.

Find out more about The Mystery of Locked Rooms

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If you’ve read this book, or read it in the future, feel free to let me know what you think!

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